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In 1987 he created the score for Sierra-on-line's KING'S QUEST FOUR, the first interactive computer game, and in the process was instrumental in developing the concept of the sound card for the computer. He was in the office of Ken Williams, President of Sierra (outside Yosemite National Park) discussing the score, when he asked Williams. "So tell me, what's going to produce the sound of the music (at that time two or three note polyphony was the high end) as the computer plays back the MIDI information." Silence. Goldstein thought a moment and picked up the phone and called Tom Beckman, then President of Roland Corporation US. He asked, "Tom, could you take the MT32 (Roland's stand alone inexpensive consumer sound module) and put its guts on a card that would fit into a PC slot?" "If you do, I think you'll sell tons of them", said Goldstein. Beckman said yes. The rest is history.
A.O.S. (Advanced Orchestral Synthesis)In 1985 William Goldstein quickly achieved prominence as an
innovator of new technology by creating the very first completely computer sequenced
direct to digital (no tape) score for the Guber/ Peters mini series oceanQuest.
CBS Masterworks released a CD of the score under the title OCEANSCAPE.
"This is an exceptionally well recorded score, (said the dubbing
mixer to Mr. Goldstein) I didn't hear even one chair squeak!" "That's because
I didn't record any chairs," replied the composer. Using A.O.S, The Quarrel
was awarded the prestigious Dame Judith Anderson Best Feature Film Award
at the Santa Barbara International Film Festival.
Mr. Goldstein's scores including Zoya, Miracle
At Midnight, and The Miracle Worker have been created with large
orchestras.
Regardless of the technology, the bottom line for Mr. Goldstein
is that technology like technique, is a means to a greater end, and never the
end itself. "An emotional connection with an audience, elevating the human spirit,
copyright © 2009 william goldstein |